![]() If you want to use additional stadiums, take a look at Stadium Server 6. You can use different texture sizes for the balls: standard - x, and also x and x LOD Mixer Module 6. Of course it is possible to store as many balls as you like. With Kitserver, however, there is no such limitation, so you can have the kits for all teams - licensed and unlicensed! The BallServer Module 6. ![]() In PES6, however, only "licensed" teams have the slots, which makes it pretty much impossible to import kits for "unlicensed" teams by editing the AFS. Also, you are not restricted to just 1st and 2nd kit for each team - you can have as many as you like. ![]() ![]() It provides an alternative way of managing players and goalkeeper kits outside of the game's AFS file: you organize the PNG or BMP kit images into an external database, which is basically a collection of folders and files that follows few simple rules. It is a loader and manager for various modules.
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